You gain a health bar with 10 hearts. If your heath ever reaches 0, you die - but it is impossible to die in any other way.
The most damage any one event can cause you is 6 hearts. However minor things (anything as painful as stubbing your toe) all do 1 heart of damage. Injuries in between these two extremes do a proportionate amount of damage.
You regenerate 1 heart per week. Your injuries heal as the hearts of damage they caused heal.
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Pairings
55% prefer You gain a health bar with 10 hearts. If your heath ever reaches 0, you die - but it is impossible to die in any other way. The most damage any one event can cause you is 6 hearts. However minor things (anything as painful as stubbing your toe) all do 1 heart of damage. Injuries in between these two extremes do a proportionate amount of damage. You regenerate 1 heart per week. Your injuries heal as the hearts of damage they caused heal.
Nothing happens. Everything stays the same as it is now.
53% prefer You gain a health bar with 10 hearts. If your heath ever reaches 0, you die - but it is impossible to die in any other way. The most damage any one event can cause you is 6 hearts. However minor things (anything as painful as stubbing your toe) all do 1 heart of damage. Injuries in between these two extremes do a proportionate amount of damage. You regenerate 1 heart per week. Your injuries heal as the hearts of damage they caused heal.
Become an animated skeleton (while retaining your mind)
62% prefer You gain a health bar with 10 hearts. If your heath ever reaches 0, you die - but it is impossible to die in any other way. The most damage any one event can cause you is 6 hearts. However minor things (anything as painful as stubbing your toe) all do 1 heart of damage. Injuries in between these two extremes do a proportionate amount of damage. You regenerate 1 heart per week. Your injuries heal as the hearts of damage they caused heal.
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Display this option with: Be a beautiful mermaid on permanent exhibit in a public aquarium
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